What they find leaves them in a dangerous situation they don’t know how to get out of. One night the three of them follow a stranger who lives across the street from Vivek’s dad’s fish shop. A high-schooler trying to navigate an overprotective sister, a mom with some health issues, and just growing up, she spends most of her time with her friends Becky and Vivek. It’s an involving story, to be sure, and I think the one which is the most satisfying from start to finish. The growth of their relationship, literally walking a mile in each other’s shoes, changes them both in some very interesting ways. They end up forming a bit of a team and even a sort of family. A magical situation sees them waking up the next morning in each others’ bodies.Īfter coming at least slightly to terms with the situation, John and Jack have to figure out how to make things work. Jack seems to have a lot going for him, but he’s closed off and a bit lonely. One day he has a weird encounter with his neighbor Jack, a much younger, healthier game developer. ![]() He’s exhausted, however, broke, in poor health, and there’s no sign he’s doing much to solve any of these issues. He hates his job but puts on as brave a face as he can manage for his daughter. Paper Dolls puts you in the shoes of John, an aging single dad trying to put food on the table and just barely getting by. The main characters once in a while show up in the background of each other’s stories, but none take on any real role in them. His role in the second story is small, though. A doctor, for example, has a decent-sized role in one story, while showing up briefly in another. Some characters do make appearances in more than one story, but mostly only have an impact in one. While all three stories take place in the same general part of London, they each have a very different vibe. You can play the three stories in any order you want in each chapter, though you’ll need to complete all three stories for one chapter before moving onto the next-no finishing one entire story before touching the others. ![]() For most of their run time, these three stories feel mostly distinct. A final chapter brings the entire thing to a conclusion, pulling everything together. Last Stop is told in three separate stories, each with six chapters. I’m just not sure the people who made it even wanted to make a video game. Featuring interesting characters, a strong story, and a strong presentation, Last Stop has a lot to offer. Does there come the point where a title ceases to even be a game, however? While not the first game to make me wonder this, I can’t think of one that gave me as much pause as Last Stop. More and more certain genres depend on their storytelling to drive the game forward. Storytelling in gaming has come a long way since the days when a text scroll at the start of the game felt involved.
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